x \cdot \cos y - z \cdot \sin y
\left(x \cdot \left(\sqrt[3]{\cos y} \cdot \left(\sqrt[3]{\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}} \cdot \sqrt[3]{\sqrt[3]{\cos y}}\right)\right)\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r196882 = x;
double r196883 = y;
double r196884 = cos(r196883);
double r196885 = r196882 * r196884;
double r196886 = z;
double r196887 = sin(r196883);
double r196888 = r196886 * r196887;
double r196889 = r196885 - r196888;
return r196889;
}
double f(double x, double y, double z) {
double r196890 = x;
double r196891 = y;
double r196892 = cos(r196891);
double r196893 = cbrt(r196892);
double r196894 = r196893 * r196893;
double r196895 = cbrt(r196894);
double r196896 = cbrt(r196893);
double r196897 = r196895 * r196896;
double r196898 = r196893 * r196897;
double r196899 = r196890 * r196898;
double r196900 = r196899 * r196893;
double r196901 = z;
double r196902 = sin(r196891);
double r196903 = r196901 * r196902;
double r196904 = r196900 - r196903;
return r196904;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied add-cube-cbrt0.4
Applied cbrt-prod0.4
Final simplification0.4
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))