Average Error: 0.1 → 0.4
Time: 4.7s
Precision: 64
\[x \cdot \cos y - z \cdot \sin y\]
\[\left(x \cdot \left(\sqrt[3]{\cos y} \cdot \left(\sqrt[3]{\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}} \cdot \sqrt[3]{\sqrt[3]{\cos y}}\right)\right)\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin y\]
x \cdot \cos y - z \cdot \sin y
\left(x \cdot \left(\sqrt[3]{\cos y} \cdot \left(\sqrt[3]{\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}} \cdot \sqrt[3]{\sqrt[3]{\cos y}}\right)\right)\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin y
double f(double x, double y, double z) {
        double r196882 = x;
        double r196883 = y;
        double r196884 = cos(r196883);
        double r196885 = r196882 * r196884;
        double r196886 = z;
        double r196887 = sin(r196883);
        double r196888 = r196886 * r196887;
        double r196889 = r196885 - r196888;
        return r196889;
}

double f(double x, double y, double z) {
        double r196890 = x;
        double r196891 = y;
        double r196892 = cos(r196891);
        double r196893 = cbrt(r196892);
        double r196894 = r196893 * r196893;
        double r196895 = cbrt(r196894);
        double r196896 = cbrt(r196893);
        double r196897 = r196895 * r196896;
        double r196898 = r196893 * r196897;
        double r196899 = r196890 * r196898;
        double r196900 = r196899 * r196893;
        double r196901 = z;
        double r196902 = sin(r196891);
        double r196903 = r196901 * r196902;
        double r196904 = r196900 - r196903;
        return r196904;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[x \cdot \cos y - z \cdot \sin y\]
  2. Using strategy rm
  3. Applied add-cube-cbrt0.4

    \[\leadsto x \cdot \color{blue}{\left(\left(\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}\right) \cdot \sqrt[3]{\cos y}\right)} - z \cdot \sin y\]
  4. Applied associate-*r*0.4

    \[\leadsto \color{blue}{\left(x \cdot \left(\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}\right)\right) \cdot \sqrt[3]{\cos y}} - z \cdot \sin y\]
  5. Using strategy rm
  6. Applied add-cube-cbrt0.4

    \[\leadsto \left(x \cdot \left(\sqrt[3]{\cos y} \cdot \sqrt[3]{\color{blue}{\left(\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}\right) \cdot \sqrt[3]{\cos y}}}\right)\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin y\]
  7. Applied cbrt-prod0.4

    \[\leadsto \left(x \cdot \left(\sqrt[3]{\cos y} \cdot \color{blue}{\left(\sqrt[3]{\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}} \cdot \sqrt[3]{\sqrt[3]{\cos y}}\right)}\right)\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin y\]
  8. Final simplification0.4

    \[\leadsto \left(x \cdot \left(\sqrt[3]{\cos y} \cdot \left(\sqrt[3]{\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}} \cdot \sqrt[3]{\sqrt[3]{\cos y}}\right)\right)\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin y\]

Reproduce

herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z)
  :name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
  :precision binary64
  (- (* x (cos y)) (* z (sin y))))