x \cdot \sin y + z \cdot \cos y
x \cdot \sin y + z \cdot \cos y
double f(double x, double y, double z) {
double r161749 = x;
double r161750 = y;
double r161751 = sin(r161750);
double r161752 = r161749 * r161751;
double r161753 = z;
double r161754 = cos(r161750);
double r161755 = r161753 * r161754;
double r161756 = r161752 + r161755;
return r161756;
}
double f(double x, double y, double z) {
double r161757 = x;
double r161758 = y;
double r161759 = sin(r161758);
double r161760 = r161757 * r161759;
double r161761 = z;
double r161762 = cos(r161758);
double r161763 = r161761 * r161762;
double r161764 = r161760 + r161763;
return r161764;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))