x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r148250 = x;
double r148251 = y;
double r148252 = cos(r148251);
double r148253 = r148250 * r148252;
double r148254 = z;
double r148255 = sin(r148251);
double r148256 = r148254 * r148255;
double r148257 = r148253 + r148256;
return r148257;
}
double f(double x, double y, double z) {
double r148258 = x;
double r148259 = y;
double r148260 = cos(r148259);
double r148261 = z;
double r148262 = sin(r148259);
double r148263 = r148261 * r148262;
double r148264 = fma(r148258, r148260, r148263);
return r148264;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
rmApplied *-un-lft-identity0.1
Final simplification0.1
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))