x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r140472 = x;
double r140473 = y;
double r140474 = r140473 * r140473;
double r140475 = r140472 - r140474;
return r140475;
}
double f(double x, double y) {
double r140476 = x;
double r140477 = y;
double r140478 = r140477 * r140477;
double r140479 = r140476 - r140478;
return r140479;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))