\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r179428 = x;
double r179429 = y;
double r179430 = sin(r179429);
double r179431 = r179428 + r179430;
double r179432 = z;
double r179433 = cos(r179429);
double r179434 = r179432 * r179433;
double r179435 = r179431 + r179434;
return r179435;
}
double f(double x, double y, double z) {
double r179436 = x;
double r179437 = y;
double r179438 = sin(r179437);
double r179439 = r179436 + r179438;
double r179440 = z;
double r179441 = cos(r179437);
double r179442 = r179440 * r179441;
double r179443 = r179439 + r179442;
return r179443;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))