x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r94568 = x;
double r94569 = y;
double r94570 = r94568 * r94569;
double r94571 = z;
double r94572 = t;
double r94573 = r94571 * r94572;
double r94574 = r94570 + r94573;
return r94574;
}
double f(double x, double y, double z, double t) {
double r94575 = x;
double r94576 = y;
double r94577 = z;
double r94578 = t;
double r94579 = r94577 * r94578;
double r94580 = fma(r94575, r94576, r94579);
return r94580;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))