\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r118850 = x;
double r118851 = y;
double r118852 = r118850 * r118851;
double r118853 = z;
double r118854 = t;
double r118855 = r118853 * r118854;
double r118856 = r118852 + r118855;
double r118857 = a;
double r118858 = b;
double r118859 = r118857 * r118858;
double r118860 = r118856 + r118859;
return r118860;
}
double f(double x, double y, double z, double t, double a, double b) {
double r118861 = b;
double r118862 = a;
double r118863 = x;
double r118864 = y;
double r118865 = z;
double r118866 = t;
double r118867 = r118865 * r118866;
double r118868 = fma(r118863, r118864, r118867);
double r118869 = fma(r118861, r118862, r118868);
return r118869;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))