x + y \cdot \left(z + x\right)
\mathsf{fma}\left(y, z, \mathsf{fma}\left(y, x, x\right)\right)double f(double x, double y, double z) {
double r93568 = x;
double r93569 = y;
double r93570 = z;
double r93571 = r93570 + r93568;
double r93572 = r93569 * r93571;
double r93573 = r93568 + r93572;
return r93573;
}
double f(double x, double y, double z) {
double r93574 = y;
double r93575 = z;
double r93576 = x;
double r93577 = fma(r93574, r93576, r93576);
double r93578 = fma(r93574, r93575, r93577);
return r93578;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))