\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x}{z} - \frac{y}{z}, -2\right)double f(double x, double y, double z) {
double r881960 = 4.0;
double r881961 = x;
double r881962 = y;
double r881963 = r881961 - r881962;
double r881964 = z;
double r881965 = 0.5;
double r881966 = r881964 * r881965;
double r881967 = r881963 - r881966;
double r881968 = r881960 * r881967;
double r881969 = r881968 / r881964;
return r881969;
}
double f(double x, double y, double z) {
double r881970 = 4.0;
double r881971 = x;
double r881972 = z;
double r881973 = r881971 / r881972;
double r881974 = y;
double r881975 = r881974 / r881972;
double r881976 = r881973 - r881975;
double r881977 = 2.0;
double r881978 = -r881977;
double r881979 = fma(r881970, r881976, r881978);
return r881979;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))