\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r990609 = x;
double r990610 = y;
double r990611 = r990609 * r990610;
double r990612 = z;
double r990613 = t;
double r990614 = r990612 * r990613;
double r990615 = r990611 - r990614;
double r990616 = a;
double r990617 = r990615 / r990616;
return r990617;
}
double f(double x, double y, double z, double t, double a) {
double r990618 = x;
double r990619 = y;
double r990620 = r990618 * r990619;
double r990621 = z;
double r990622 = t;
double r990623 = r990621 * r990622;
double r990624 = r990620 - r990623;
double r990625 = a;
double r990626 = r990624 / r990625;
return r990626;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.6 |
|---|---|
| Target | 6.1 |
| Herbie | 7.6 |
Initial program 7.6
Final simplification7.6
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))