x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r704540 = x;
double r704541 = y;
double r704542 = z;
double r704543 = r704541 * r704542;
double r704544 = r704540 - r704543;
return r704544;
}
double f(double x, double y, double z) {
double r704545 = x;
double r704546 = y;
double r704547 = z;
double r704548 = r704546 * r704547;
double r704549 = r704545 - r704548;
return r704549;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))