Average Error: 1.3 → 1.3
Time: 11.6s
Precision: 64
\[x + y \cdot \frac{z - t}{z - a}\]
\[x + y \cdot \left(\frac{1}{\frac{z - a}{z}} - \frac{t}{z - a}\right)\]
x + y \cdot \frac{z - t}{z - a}
x + y \cdot \left(\frac{1}{\frac{z - a}{z}} - \frac{t}{z - a}\right)
double f(double x, double y, double z, double t, double a) {
        double r601835 = x;
        double r601836 = y;
        double r601837 = z;
        double r601838 = t;
        double r601839 = r601837 - r601838;
        double r601840 = a;
        double r601841 = r601837 - r601840;
        double r601842 = r601839 / r601841;
        double r601843 = r601836 * r601842;
        double r601844 = r601835 + r601843;
        return r601844;
}

double f(double x, double y, double z, double t, double a) {
        double r601845 = x;
        double r601846 = y;
        double r601847 = 1.0;
        double r601848 = z;
        double r601849 = a;
        double r601850 = r601848 - r601849;
        double r601851 = r601850 / r601848;
        double r601852 = r601847 / r601851;
        double r601853 = t;
        double r601854 = r601853 / r601850;
        double r601855 = r601852 - r601854;
        double r601856 = r601846 * r601855;
        double r601857 = r601845 + r601856;
        return r601857;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Bits error versus a

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original1.3
Target1.1
Herbie1.3
\[x + \frac{y}{\frac{z - a}{z - t}}\]

Derivation

  1. Initial program 1.3

    \[x + y \cdot \frac{z - t}{z - a}\]
  2. Using strategy rm
  3. Applied div-sub1.3

    \[\leadsto x + y \cdot \color{blue}{\left(\frac{z}{z - a} - \frac{t}{z - a}\right)}\]
  4. Using strategy rm
  5. Applied clear-num1.3

    \[\leadsto x + y \cdot \left(\color{blue}{\frac{1}{\frac{z - a}{z}}} - \frac{t}{z - a}\right)\]
  6. Final simplification1.3

    \[\leadsto x + y \cdot \left(\frac{1}{\frac{z - a}{z}} - \frac{t}{z - a}\right)\]

Reproduce

herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z t a)
  :name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
  :precision binary64

  :herbie-target
  (+ x (/ y (/ (- z a) (- z t))))

  (+ x (* y (/ (- z t) (- z a)))))