x + \frac{\left(y - z\right) \cdot t}{a - z}\frac{t}{a - z} \cdot y + \mathsf{fma}\left(-z, t \cdot \frac{1}{a - z}, x\right)double f(double x, double y, double z, double t, double a) {
double r574193 = x;
double r574194 = y;
double r574195 = z;
double r574196 = r574194 - r574195;
double r574197 = t;
double r574198 = r574196 * r574197;
double r574199 = a;
double r574200 = r574199 - r574195;
double r574201 = r574198 / r574200;
double r574202 = r574193 + r574201;
return r574202;
}
double f(double x, double y, double z, double t, double a) {
double r574203 = t;
double r574204 = a;
double r574205 = z;
double r574206 = r574204 - r574205;
double r574207 = r574203 / r574206;
double r574208 = y;
double r574209 = r574207 * r574208;
double r574210 = -r574205;
double r574211 = 1.0;
double r574212 = r574211 / r574206;
double r574213 = r574203 * r574212;
double r574214 = x;
double r574215 = fma(r574210, r574213, r574214);
double r574216 = r574209 + r574215;
return r574216;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 10.6 |
|---|---|
| Target | 0.6 |
| Herbie | 3.0 |
Initial program 10.6
Simplified1.4
rmApplied clear-num1.5
rmApplied fma-udef1.5
Simplified3.0
rmApplied sub-neg3.0
Applied distribute-lft-in3.0
Applied associate-+l+3.0
Simplified3.0
rmApplied div-inv3.0
Final simplification3.0
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTick from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(if (< t -1.0682974490174067e-39) (+ x (* (/ (- y z) (- a z)) t)) (if (< t 3.9110949887586375e-141) (+ x (/ (* (- y z) t) (- a z))) (+ x (* (/ (- y z) (- a z)) t))))
(+ x (/ (* (- y z) t) (- a z))))