2 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, x \cdot y\right) \cdot 2double f(double x, double y) {
double r474467 = 2.0;
double r474468 = x;
double r474469 = r474468 * r474468;
double r474470 = y;
double r474471 = r474468 * r474470;
double r474472 = r474469 + r474471;
double r474473 = r474467 * r474472;
return r474473;
}
double f(double x, double y) {
double r474474 = x;
double r474475 = y;
double r474476 = r474474 * r474475;
double r474477 = fma(r474474, r474474, r474476);
double r474478 = 2.0;
double r474479 = r474477 * r474478;
return r474479;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))