\frac{x - y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} - \frac{1}{x}\right)double f(double x, double y) {
double r522983 = x;
double r522984 = y;
double r522985 = r522983 - r522984;
double r522986 = 2.0;
double r522987 = r522983 * r522986;
double r522988 = r522987 * r522984;
double r522989 = r522985 / r522988;
return r522989;
}
double f(double x, double y) {
double r522990 = 0.5;
double r522991 = 1.0;
double r522992 = y;
double r522993 = r522991 / r522992;
double r522994 = x;
double r522995 = r522991 / r522994;
double r522996 = r522993 - r522995;
double r522997 = r522990 * r522996;
return r522997;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.6
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))