\frac{x + y}{\left(x \cdot 2\right) \cdot y}\mathsf{fma}\left(0.5, \frac{1}{y}, 0.5 \cdot \frac{1}{x}\right)double f(double x, double y) {
double r473636 = x;
double r473637 = y;
double r473638 = r473636 + r473637;
double r473639 = 2.0;
double r473640 = r473636 * r473639;
double r473641 = r473640 * r473637;
double r473642 = r473638 / r473641;
return r473642;
}
double f(double x, double y) {
double r473643 = 0.5;
double r473644 = 1.0;
double r473645 = y;
double r473646 = r473644 / r473645;
double r473647 = x;
double r473648 = r473644 / r473647;
double r473649 = r473643 * r473648;
double r473650 = fma(r473643, r473646, r473649);
return r473650;
}




Bits error versus x




Bits error versus y
| Original | 15.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.6
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))