\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
double f(double x, double y, double z) {
double r516523 = x;
double r516524 = y;
double r516525 = r516523 * r516524;
double r516526 = z;
double r516527 = r516526 * r516526;
double r516528 = r516525 + r516527;
double r516529 = r516528 + r516527;
double r516530 = r516529 + r516527;
return r516530;
}
double f(double x, double y, double z) {
double r516531 = x;
double r516532 = y;
double r516533 = r516531 * r516532;
double r516534 = z;
double r516535 = r516534 * r516534;
double r516536 = r516533 + r516535;
double r516537 = r516536 + r516535;
double r516538 = r516537 + r516535;
return r516538;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))