\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\mathsf{fma}\left(y, x - z, 0\right)double f(double x, double y, double z) {
double r490933 = x;
double r490934 = y;
double r490935 = r490933 * r490934;
double r490936 = r490934 * r490934;
double r490937 = r490935 + r490936;
double r490938 = z;
double r490939 = r490934 * r490938;
double r490940 = r490937 - r490939;
double r490941 = r490940 - r490936;
return r490941;
}
double f(double x, double y, double z) {
double r490942 = y;
double r490943 = x;
double r490944 = z;
double r490945 = r490943 - r490944;
double r490946 = 0.0;
double r490947 = fma(r490942, r490945, r490946);
return r490947;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 17.4 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.4
Simplified0.0
Final simplification0.0
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))