1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 4 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r205569 = 1.0;
double r205570 = 4.0;
double r205571 = x;
double r205572 = y;
double r205573 = 0.75;
double r205574 = r205572 * r205573;
double r205575 = r205571 + r205574;
double r205576 = z;
double r205577 = r205575 - r205576;
double r205578 = r205570 * r205577;
double r205579 = r205578 / r205572;
double r205580 = r205569 + r205579;
return r205580;
}
double f(double x, double y, double z) {
double r205581 = 4.0;
double r205582 = x;
double r205583 = y;
double r205584 = r205582 / r205583;
double r205585 = z;
double r205586 = r205585 / r205583;
double r205587 = r205581 * r205586;
double r205588 = r205581 - r205587;
double r205589 = fma(r205581, r205584, r205588);
return r205589;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))