1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y}, 2 - 4 \cdot \frac{z}{y}\right)double f(double x, double y, double z) {
double r252280 = 1.0;
double r252281 = 4.0;
double r252282 = x;
double r252283 = y;
double r252284 = 0.25;
double r252285 = r252283 * r252284;
double r252286 = r252282 + r252285;
double r252287 = z;
double r252288 = r252286 - r252287;
double r252289 = r252281 * r252288;
double r252290 = r252289 / r252283;
double r252291 = r252280 + r252290;
return r252291;
}
double f(double x, double y, double z) {
double r252292 = 4.0;
double r252293 = x;
double r252294 = y;
double r252295 = r252293 / r252294;
double r252296 = 2.0;
double r252297 = z;
double r252298 = r252297 / r252294;
double r252299 = r252292 * r252298;
double r252300 = r252296 - r252299;
double r252301 = fma(r252292, r252295, r252300);
return r252301;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020056 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))