\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}\frac{1}{\frac{2}{4}} \cdot \frac{c}{\left(-b\right) - \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}double f(double a, double b, double c) {
double r32498 = b;
double r32499 = -r32498;
double r32500 = r32498 * r32498;
double r32501 = 4.0;
double r32502 = a;
double r32503 = r32501 * r32502;
double r32504 = c;
double r32505 = r32503 * r32504;
double r32506 = r32500 - r32505;
double r32507 = sqrt(r32506);
double r32508 = r32499 + r32507;
double r32509 = 2.0;
double r32510 = r32509 * r32502;
double r32511 = r32508 / r32510;
return r32511;
}
double f(double a, double b, double c) {
double r32512 = 1.0;
double r32513 = 2.0;
double r32514 = 4.0;
double r32515 = r32513 / r32514;
double r32516 = r32512 / r32515;
double r32517 = c;
double r32518 = b;
double r32519 = -r32518;
double r32520 = r32518 * r32518;
double r32521 = a;
double r32522 = r32514 * r32521;
double r32523 = r32522 * r32517;
double r32524 = r32520 - r32523;
double r32525 = sqrt(r32524);
double r32526 = r32519 - r32525;
double r32527 = r32517 / r32526;
double r32528 = r32516 * r32527;
return r32528;
}



Bits error versus a



Bits error versus b



Bits error versus c
Results
Initial program 52.5
rmApplied flip-+52.5
Simplified0.4
rmApplied div-inv0.4
Applied associate-/l*0.4
Simplified0.4
rmApplied clear-num0.4
Simplified0.4
rmApplied add-sqr-sqrt0.4
Applied times-frac0.4
Simplified0.4
Simplified0.1
Final simplification0.1
herbie shell --seed 2020056 +o rules:numerics
(FPCore (a b c)
:name "Quadratic roots, wide range"
:precision binary64
:pre (and (< 4.9303800000000003e-32 a 2.02824e+31) (< 4.9303800000000003e-32 b 2.02824e+31) (< 4.9303800000000003e-32 c 2.02824e+31))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4 a) c)))) (* 2 a)))