\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)\sqrt[3]{{\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right)}^{3}} \cdot \left(1 - v \cdot v\right)double f(double v) {
double r169641 = 2.0;
double r169642 = sqrt(r169641);
double r169643 = 4.0;
double r169644 = r169642 / r169643;
double r169645 = 1.0;
double r169646 = 3.0;
double r169647 = v;
double r169648 = r169647 * r169647;
double r169649 = r169646 * r169648;
double r169650 = r169645 - r169649;
double r169651 = sqrt(r169650);
double r169652 = r169644 * r169651;
double r169653 = r169645 - r169648;
double r169654 = r169652 * r169653;
return r169654;
}
double f(double v) {
double r169655 = 2.0;
double r169656 = sqrt(r169655);
double r169657 = 4.0;
double r169658 = r169656 / r169657;
double r169659 = 1.0;
double r169660 = 3.0;
double r169661 = v;
double r169662 = r169661 * r169661;
double r169663 = r169660 * r169662;
double r169664 = r169659 - r169663;
double r169665 = sqrt(r169664);
double r169666 = r169658 * r169665;
double r169667 = 3.0;
double r169668 = pow(r169666, r169667);
double r169669 = cbrt(r169668);
double r169670 = r169659 - r169662;
double r169671 = r169669 * r169670;
return r169671;
}



Bits error versus v
Results
Initial program 0.0
rmApplied add-cbrt-cube0.0
Applied add-cbrt-cube0.0
Applied add-cbrt-cube1.0
Applied cbrt-undiv0.0
Applied cbrt-unprod0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020056
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2) 4) (sqrt (- 1 (* 3 (* v v))))) (- 1 (* v v))))