1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r307064 = 1.0;
double r307065 = x;
double r307066 = y;
double r307067 = z;
double r307068 = r307066 - r307067;
double r307069 = t;
double r307070 = r307066 - r307069;
double r307071 = r307068 * r307070;
double r307072 = r307065 / r307071;
double r307073 = r307064 - r307072;
return r307073;
}
double f(double x, double y, double z, double t) {
double r307074 = 1.0;
double r307075 = x;
double r307076 = y;
double r307077 = z;
double r307078 = r307076 - r307077;
double r307079 = t;
double r307080 = r307076 - r307079;
double r307081 = r307078 * r307080;
double r307082 = r307075 / r307081;
double r307083 = r307074 - r307082;
return r307083;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
Final simplification0.7
herbie shell --seed 2020056
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))