x \cdot \cos y - z \cdot \sin y
\left(x \cdot \left(\left(\sqrt[3]{\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}} \cdot \sqrt[3]{\sqrt[3]{\cos y}}\right) \cdot \sqrt[3]{\cos y}\right)\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r265052 = x;
double r265053 = y;
double r265054 = cos(r265053);
double r265055 = r265052 * r265054;
double r265056 = z;
double r265057 = sin(r265053);
double r265058 = r265056 * r265057;
double r265059 = r265055 - r265058;
return r265059;
}
double f(double x, double y, double z) {
double r265060 = x;
double r265061 = y;
double r265062 = cos(r265061);
double r265063 = cbrt(r265062);
double r265064 = r265063 * r265063;
double r265065 = cbrt(r265064);
double r265066 = cbrt(r265063);
double r265067 = r265065 * r265066;
double r265068 = r265067 * r265063;
double r265069 = r265060 * r265068;
double r265070 = r265069 * r265063;
double r265071 = z;
double r265072 = sin(r265061);
double r265073 = r265071 * r265072;
double r265074 = r265070 - r265073;
return r265074;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied add-cube-cbrt0.4
Applied cbrt-prod0.4
Final simplification0.4
herbie shell --seed 2020056
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))