x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r145677 = x;
double r145678 = r145677 * r145677;
double r145679 = y;
double r145680 = 4.0;
double r145681 = r145679 * r145680;
double r145682 = z;
double r145683 = r145681 * r145682;
double r145684 = r145678 - r145683;
return r145684;
}
double f(double x, double y, double z) {
double r145685 = x;
double r145686 = r145685 * r145685;
double r145687 = y;
double r145688 = 4.0;
double r145689 = r145687 * r145688;
double r145690 = z;
double r145691 = r145689 * r145690;
double r145692 = r145686 - r145691;
return r145692;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020056
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))