x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r139113 = x;
double r139114 = y;
double r139115 = r139114 * r139114;
double r139116 = r139113 - r139115;
return r139116;
}
double f(double x, double y) {
double r139117 = x;
double r139118 = y;
double r139119 = r139118 * r139118;
double r139120 = r139117 - r139119;
return r139120;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020056
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))