x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r101850 = x;
double r101851 = y;
double r101852 = r101850 * r101851;
double r101853 = z;
double r101854 = t;
double r101855 = r101853 * r101854;
double r101856 = r101852 + r101855;
return r101856;
}
double f(double x, double y, double z, double t) {
double r101857 = x;
double r101858 = y;
double r101859 = r101857 * r101858;
double r101860 = z;
double r101861 = t;
double r101862 = r101860 * r101861;
double r101863 = r101859 + r101862;
return r101863;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020056
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))