Average Error: 0.1 → 0.0
Time: 2.4s
Precision: 64
\[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\]
\[4 \cdot \left(\frac{x}{z} - \frac{y}{z}\right) + \left(-2\right)\]
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
4 \cdot \left(\frac{x}{z} - \frac{y}{z}\right) + \left(-2\right)
double f(double x, double y, double z) {
        double r784959 = 4.0;
        double r784960 = x;
        double r784961 = y;
        double r784962 = r784960 - r784961;
        double r784963 = z;
        double r784964 = 0.5;
        double r784965 = r784963 * r784964;
        double r784966 = r784962 - r784965;
        double r784967 = r784959 * r784966;
        double r784968 = r784967 / r784963;
        return r784968;
}

double f(double x, double y, double z) {
        double r784969 = 4.0;
        double r784970 = x;
        double r784971 = z;
        double r784972 = r784970 / r784971;
        double r784973 = y;
        double r784974 = r784973 / r784971;
        double r784975 = r784972 - r784974;
        double r784976 = r784969 * r784975;
        double r784977 = 2.0;
        double r784978 = -r784977;
        double r784979 = r784976 + r784978;
        return r784979;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.1
Target0.0
Herbie0.0
\[4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)\]

Derivation

  1. Initial program 0.1

    \[\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\]
  2. Taylor expanded around 0 0.0

    \[\leadsto \color{blue}{4 \cdot \frac{x}{z} - \left(4 \cdot \frac{y}{z} + 2\right)}\]
  3. Simplified0.0

    \[\leadsto \color{blue}{4 \cdot \frac{x - y}{z} + \left(-2\right)}\]
  4. Using strategy rm
  5. Applied div-sub0.0

    \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{z} - \frac{y}{z}\right)} + \left(-2\right)\]
  6. Final simplification0.0

    \[\leadsto 4 \cdot \left(\frac{x}{z} - \frac{y}{z}\right) + \left(-2\right)\]

Reproduce

herbie shell --seed 2020056 
(FPCore (x y z)
  :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
  :precision binary64

  :herbie-target
  (- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))

  (/ (* 4 (- (- x y) (* z 0.5))) z))