\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r831783 = x;
double r831784 = y;
double r831785 = r831783 * r831784;
double r831786 = z;
double r831787 = t;
double r831788 = r831786 * r831787;
double r831789 = r831785 - r831788;
double r831790 = a;
double r831791 = r831789 / r831790;
return r831791;
}
double f(double x, double y, double z, double t, double a) {
double r831792 = x;
double r831793 = y;
double r831794 = r831792 * r831793;
double r831795 = z;
double r831796 = t;
double r831797 = r831795 * r831796;
double r831798 = r831794 - r831797;
double r831799 = a;
double r831800 = r831798 / r831799;
return r831800;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.6 |
|---|---|
| Target | 6.1 |
| Herbie | 7.6 |
Initial program 7.6
Final simplification7.6
herbie shell --seed 2020056
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))