1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\left(1 + 0.75 \cdot 4\right) + 4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)double f(double x, double y, double z) {
double r240498 = 1.0;
double r240499 = 4.0;
double r240500 = x;
double r240501 = y;
double r240502 = 0.75;
double r240503 = r240501 * r240502;
double r240504 = r240500 + r240503;
double r240505 = z;
double r240506 = r240504 - r240505;
double r240507 = r240499 * r240506;
double r240508 = r240507 / r240501;
double r240509 = r240498 + r240508;
return r240509;
}
double f(double x, double y, double z) {
double r240510 = 1.0;
double r240511 = 0.75;
double r240512 = 4.0;
double r240513 = r240511 * r240512;
double r240514 = r240510 + r240513;
double r240515 = x;
double r240516 = y;
double r240517 = r240515 / r240516;
double r240518 = z;
double r240519 = r240518 / r240516;
double r240520 = r240517 - r240519;
double r240521 = r240512 * r240520;
double r240522 = r240514 + r240521;
return r240522;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
rmApplied distribute-lft-in0.0
Applied associate-+r+0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020056
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))