1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + 4 \cdot \frac{x - z}{y}double f(double x, double y, double z) {
double r293493 = 1.0;
double r293494 = 4.0;
double r293495 = x;
double r293496 = y;
double r293497 = 0.25;
double r293498 = r293496 * r293497;
double r293499 = r293495 + r293498;
double r293500 = z;
double r293501 = r293499 - r293500;
double r293502 = r293494 * r293501;
double r293503 = r293502 / r293496;
double r293504 = r293493 + r293503;
return r293504;
}
double f(double x, double y, double z) {
double r293505 = 2.0;
double r293506 = 4.0;
double r293507 = x;
double r293508 = z;
double r293509 = r293507 - r293508;
double r293510 = y;
double r293511 = r293509 / r293510;
double r293512 = r293506 * r293511;
double r293513 = r293505 + r293512;
return r293513;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020056
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))