Average Error: 0.1 → 0.4
Time: 5.6s
Precision: 64
\[\left(x + \cos y\right) - z \cdot \sin y\]
\[\left(x + \cos y\right) - \left(z \cdot \left(\sqrt[3]{\sin y} \cdot \sqrt[3]{\sin y}\right)\right) \cdot \sqrt[3]{\sin y}\]
\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(z \cdot \left(\sqrt[3]{\sin y} \cdot \sqrt[3]{\sin y}\right)\right) \cdot \sqrt[3]{\sin y}
double code(double x, double y, double z) {
	return ((x + cos(y)) - (z * sin(y)));
}
double code(double x, double y, double z) {
	return ((x + cos(y)) - ((z * (cbrt(sin(y)) * cbrt(sin(y)))) * cbrt(sin(y))));
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[\left(x + \cos y\right) - z \cdot \sin y\]
  2. Using strategy rm
  3. Applied add-cube-cbrt0.4

    \[\leadsto \left(x + \cos y\right) - z \cdot \color{blue}{\left(\left(\sqrt[3]{\sin y} \cdot \sqrt[3]{\sin y}\right) \cdot \sqrt[3]{\sin y}\right)}\]
  4. Applied associate-*r*0.4

    \[\leadsto \left(x + \cos y\right) - \color{blue}{\left(z \cdot \left(\sqrt[3]{\sin y} \cdot \sqrt[3]{\sin y}\right)\right) \cdot \sqrt[3]{\sin y}}\]
  5. Final simplification0.4

    \[\leadsto \left(x + \cos y\right) - \left(z \cdot \left(\sqrt[3]{\sin y} \cdot \sqrt[3]{\sin y}\right)\right) \cdot \sqrt[3]{\sin y}\]

Reproduce

herbie shell --seed 2020049 +o rules:numerics
(FPCore (x y z)
  :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
  :precision binary64
  (- (+ x (cos y)) (* z (sin y))))