1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{{\left(\left(y - z\right) \cdot \left(y - t\right)\right)}^{1}}double f(double x, double y, double z, double t) {
double r243688 = 1.0;
double r243689 = x;
double r243690 = y;
double r243691 = z;
double r243692 = r243690 - r243691;
double r243693 = t;
double r243694 = r243690 - r243693;
double r243695 = r243692 * r243694;
double r243696 = r243689 / r243695;
double r243697 = r243688 - r243696;
return r243697;
}
double f(double x, double y, double z, double t) {
double r243698 = 1.0;
double r243699 = x;
double r243700 = y;
double r243701 = z;
double r243702 = r243700 - r243701;
double r243703 = t;
double r243704 = r243700 - r243703;
double r243705 = r243702 * r243704;
double r243706 = 1.0;
double r243707 = pow(r243705, r243706);
double r243708 = r243699 / r243707;
double r243709 = r243698 - r243708;
return r243709;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied pow10.6
Applied pow10.6
Applied pow-prod-down0.6
Final simplification0.6
herbie shell --seed 2020049
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))