x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r234704 = x;
double r234705 = y;
double r234706 = 4.0;
double r234707 = r234705 * r234706;
double r234708 = z;
double r234709 = r234707 * r234708;
double r234710 = r234704 - r234709;
return r234710;
}
double f(double x, double y, double z) {
double r234711 = x;
double r234712 = y;
double r234713 = 4.0;
double r234714 = r234712 * r234713;
double r234715 = z;
double r234716 = r234714 * r234715;
double r234717 = r234711 - r234716;
return r234717;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020049
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))