Average Error: 0.0 → 0.0
Time: 986.0ms
Precision: 64
\[x - y \cdot y\]
\[x - y \cdot y\]
x - y \cdot y
x - y \cdot y
double f(double x, double y) {
        double r171089 = x;
        double r171090 = y;
        double r171091 = r171090 * r171090;
        double r171092 = r171089 - r171091;
        return r171092;
}

double f(double x, double y) {
        double r171093 = x;
        double r171094 = y;
        double r171095 = r171094 * r171094;
        double r171096 = r171093 - r171095;
        return r171096;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x - y \cdot y\]
  2. Final simplification0.0

    \[\leadsto x - y \cdot y\]

Reproduce

herbie shell --seed 2020049 
(FPCore (x y)
  :name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
  :precision binary64
  (- x (* y y)))