x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r171089 = x;
double r171090 = y;
double r171091 = r171090 * r171090;
double r171092 = r171089 - r171091;
return r171092;
}
double f(double x, double y) {
double r171093 = x;
double r171094 = y;
double r171095 = r171094 * r171094;
double r171096 = r171093 - r171095;
return r171096;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020049
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))