\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + \left(z \cdot {\left(\sqrt[3]{{\left(\cos y\right)}^{6}}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y}double f(double x, double y, double z) {
double r189080 = x;
double r189081 = y;
double r189082 = sin(r189081);
double r189083 = r189080 + r189082;
double r189084 = z;
double r189085 = cos(r189081);
double r189086 = r189084 * r189085;
double r189087 = r189083 + r189086;
return r189087;
}
double f(double x, double y, double z) {
double r189088 = x;
double r189089 = y;
double r189090 = sin(r189089);
double r189091 = r189088 + r189090;
double r189092 = z;
double r189093 = cos(r189089);
double r189094 = 6.0;
double r189095 = pow(r189093, r189094);
double r189096 = cbrt(r189095);
double r189097 = 0.3333333333333333;
double r189098 = pow(r189096, r189097);
double r189099 = r189092 * r189098;
double r189100 = cbrt(r189093);
double r189101 = r189099 * r189100;
double r189102 = r189091 + r189101;
return r189102;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
rmApplied add-cube-cbrt0.2
Applied associate-*r*0.2
rmApplied pow1/315.9
Applied pow1/315.9
Applied pow-prod-down0.1
Simplified0.1
rmApplied add-cbrt-cube0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020049
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))