x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r128143 = x;
double r128144 = y;
double r128145 = r128143 * r128144;
double r128146 = z;
double r128147 = t;
double r128148 = r128146 * r128147;
double r128149 = r128145 - r128148;
return r128149;
}
double f(double x, double y, double z, double t) {
double r128150 = x;
double r128151 = y;
double r128152 = r128150 * r128151;
double r128153 = z;
double r128154 = t;
double r128155 = r128153 * r128154;
double r128156 = r128152 - r128155;
return r128156;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020049
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))