\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x - y}{z} + \left(-2\right)double f(double x, double y, double z) {
double r793122 = 4.0;
double r793123 = x;
double r793124 = y;
double r793125 = r793123 - r793124;
double r793126 = z;
double r793127 = 0.5;
double r793128 = r793126 * r793127;
double r793129 = r793125 - r793128;
double r793130 = r793122 * r793129;
double r793131 = r793130 / r793126;
return r793131;
}
double f(double x, double y, double z) {
double r793132 = 4.0;
double r793133 = x;
double r793134 = y;
double r793135 = r793133 - r793134;
double r793136 = z;
double r793137 = r793135 / r793136;
double r793138 = r793132 * r793137;
double r793139 = 2.0;
double r793140 = -r793139;
double r793141 = r793138 + r793140;
return r793141;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020049
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))