Average Error: 0.1 → 0.0
Time: 906.0ms
Precision: 64
\[\frac{x + y}{y + y}\]
\[\frac{1}{2} \cdot \frac{x}{y} + \frac{1}{2}\]
\frac{x + y}{y + y}
\frac{1}{2} \cdot \frac{x}{y} + \frac{1}{2}
double f(double x, double y) {
        double r722547 = x;
        double r722548 = y;
        double r722549 = r722547 + r722548;
        double r722550 = r722548 + r722548;
        double r722551 = r722549 / r722550;
        return r722551;
}

double f(double x, double y) {
        double r722552 = 0.5;
        double r722553 = x;
        double r722554 = y;
        double r722555 = r722553 / r722554;
        double r722556 = r722552 * r722555;
        double r722557 = r722556 + r722552;
        return r722557;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.1
Target0.0
Herbie0.0
\[0.5 \cdot \frac{x}{y} + 0.5\]

Derivation

  1. Initial program 0.1

    \[\frac{x + y}{y + y}\]
  2. Taylor expanded around 0 0.0

    \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{x}{y} + \frac{1}{2}}\]
  3. Final simplification0.0

    \[\leadsto \frac{1}{2} \cdot \frac{x}{y} + \frac{1}{2}\]

Reproduce

herbie shell --seed 2020049 
(FPCore (x y)
  :name "Data.Random.Distribution.T:$ccdf from random-fu-0.2.6.2"
  :precision binary64

  :herbie-target
  (+ (* 0.5 (/ x y)) 0.5)

  (/ (+ x y) (+ y y)))