\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r512480 = x;
double r512481 = y;
double r512482 = r512480 - r512481;
double r512483 = 2.0;
double r512484 = r512480 * r512483;
double r512485 = r512484 * r512481;
double r512486 = r512482 / r512485;
return r512486;
}
double f(double x, double y) {
double r512487 = 1.0;
double r512488 = 2.0;
double r512489 = y;
double r512490 = r512488 * r512489;
double r512491 = r512487 / r512490;
double r512492 = x;
double r512493 = r512492 * r512488;
double r512494 = r512487 / r512493;
double r512495 = r512491 - r512494;
return r512495;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.3 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.3
rmApplied div-sub15.3
Simplified11.4
Simplified0.0
Final simplification0.0
herbie shell --seed 2020049
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))