\frac{x + y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} + \frac{1}{x}\right)double f(double x, double y) {
double r515342 = x;
double r515343 = y;
double r515344 = r515342 + r515343;
double r515345 = 2.0;
double r515346 = r515342 * r515345;
double r515347 = r515346 * r515343;
double r515348 = r515344 / r515347;
return r515348;
}
double f(double x, double y) {
double r515349 = 0.5;
double r515350 = 1.0;
double r515351 = y;
double r515352 = r515350 / r515351;
double r515353 = x;
double r515354 = r515350 / r515353;
double r515355 = r515352 + r515354;
double r515356 = r515349 * r515355;
return r515356;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.3 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.3
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020049
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))