1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\left(1 + 0.75 \cdot 4\right) + \frac{x - z}{y} \cdot 4double f(double x, double y, double z) {
double r269844 = 1.0;
double r269845 = 4.0;
double r269846 = x;
double r269847 = y;
double r269848 = 0.75;
double r269849 = r269847 * r269848;
double r269850 = r269846 + r269849;
double r269851 = z;
double r269852 = r269850 - r269851;
double r269853 = r269845 * r269852;
double r269854 = r269853 / r269847;
double r269855 = r269844 + r269854;
return r269855;
}
double f(double x, double y, double z) {
double r269856 = 1.0;
double r269857 = 0.75;
double r269858 = 4.0;
double r269859 = r269857 * r269858;
double r269860 = r269856 + r269859;
double r269861 = x;
double r269862 = z;
double r269863 = r269861 - r269862;
double r269864 = y;
double r269865 = r269863 / r269864;
double r269866 = r269865 * r269858;
double r269867 = r269860 + r269866;
return r269867;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.3
Simplified0.0
rmApplied distribute-rgt-in0.0
Applied associate-+r+0.0
Final simplification0.0
herbie shell --seed 2020049
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))