\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)\sqrt[3]{{\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right)}^{3}} \cdot \left(1 - v \cdot v\right)double f(double v) {
double r189639 = 2.0;
double r189640 = sqrt(r189639);
double r189641 = 4.0;
double r189642 = r189640 / r189641;
double r189643 = 1.0;
double r189644 = 3.0;
double r189645 = v;
double r189646 = r189645 * r189645;
double r189647 = r189644 * r189646;
double r189648 = r189643 - r189647;
double r189649 = sqrt(r189648);
double r189650 = r189642 * r189649;
double r189651 = r189643 - r189646;
double r189652 = r189650 * r189651;
return r189652;
}
double f(double v) {
double r189653 = 2.0;
double r189654 = sqrt(r189653);
double r189655 = 4.0;
double r189656 = r189654 / r189655;
double r189657 = 1.0;
double r189658 = 3.0;
double r189659 = v;
double r189660 = r189659 * r189659;
double r189661 = r189658 * r189660;
double r189662 = r189657 - r189661;
double r189663 = sqrt(r189662);
double r189664 = r189656 * r189663;
double r189665 = 3.0;
double r189666 = pow(r189664, r189665);
double r189667 = cbrt(r189666);
double r189668 = r189657 - r189660;
double r189669 = r189667 * r189668;
return r189669;
}



Bits error versus v
Results
Initial program 0.0
rmApplied add-cbrt-cube0.0
Applied add-cbrt-cube0.0
Applied add-cbrt-cube1.0
Applied cbrt-undiv0.0
Applied cbrt-unprod0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2) 4) (sqrt (- 1 (* 3 (* v v))))) (- 1 (* v v))))