\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
d1 \cdot \left(\left(d2 - d3\right) + \left(d4 - d1\right)\right)
double f(double d1, double d2, double d3, double d4) {
double r286245 = d1;
double r286246 = d2;
double r286247 = r286245 * r286246;
double r286248 = d3;
double r286249 = r286245 * r286248;
double r286250 = r286247 - r286249;
double r286251 = d4;
double r286252 = r286251 * r286245;
double r286253 = r286250 + r286252;
double r286254 = r286245 * r286245;
double r286255 = r286253 - r286254;
return r286255;
}
double f(double d1, double d2, double d3, double d4) {
double r286256 = d1;
double r286257 = d2;
double r286258 = d3;
double r286259 = r286257 - r286258;
double r286260 = d4;
double r286261 = r286260 - r286256;
double r286262 = r286259 + r286261;
double r286263 = r286256 * r286262;
return r286263;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:precision binary64
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))