x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r165273 = x;
double r165274 = r165273 * r165273;
double r165275 = y;
double r165276 = 4.0;
double r165277 = r165275 * r165276;
double r165278 = z;
double r165279 = r165277 * r165278;
double r165280 = r165274 - r165279;
return r165280;
}
double f(double x, double y, double z) {
double r165281 = x;
double r165282 = y;
double r165283 = 4.0;
double r165284 = r165282 * r165283;
double r165285 = z;
double r165286 = r165284 * r165285;
double r165287 = -r165286;
double r165288 = fma(r165281, r165281, r165287);
return r165288;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))