\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r194926 = x;
double r194927 = y;
double r194928 = sin(r194927);
double r194929 = r194926 + r194928;
double r194930 = z;
double r194931 = cos(r194927);
double r194932 = r194930 * r194931;
double r194933 = r194929 + r194932;
return r194933;
}
double f(double x, double y, double z) {
double r194934 = x;
double r194935 = y;
double r194936 = sin(r194935);
double r194937 = r194934 + r194936;
double r194938 = z;
double r194939 = cos(r194935);
double r194940 = r194938 * r194939;
double r194941 = r194937 + r194940;
return r194941;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))