x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r116475 = x;
double r116476 = y;
double r116477 = r116475 * r116476;
double r116478 = z;
double r116479 = t;
double r116480 = r116478 * r116479;
double r116481 = r116477 - r116480;
return r116481;
}
double f(double x, double y, double z, double t) {
double r116482 = x;
double r116483 = y;
double r116484 = z;
double r116485 = t;
double r116486 = r116484 * r116485;
double r116487 = -r116486;
double r116488 = fma(r116482, r116483, r116487);
return r116488;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))