\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r136880 = x;
double r136881 = y;
double r136882 = r136880 * r136881;
double r136883 = z;
double r136884 = t;
double r136885 = r136883 * r136884;
double r136886 = r136882 + r136885;
double r136887 = a;
double r136888 = b;
double r136889 = r136887 * r136888;
double r136890 = r136886 + r136889;
double r136891 = c;
double r136892 = i;
double r136893 = r136891 * r136892;
double r136894 = r136890 + r136893;
return r136894;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r136895 = c;
double r136896 = i;
double r136897 = a;
double r136898 = b;
double r136899 = x;
double r136900 = y;
double r136901 = z;
double r136902 = t;
double r136903 = r136901 * r136902;
double r136904 = fma(r136899, r136900, r136903);
double r136905 = fma(r136897, r136898, r136904);
double r136906 = fma(r136895, r136896, r136905);
return r136906;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))