\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\left(\frac{x - y}{z} - 0.5\right) \cdot 4double f(double x, double y, double z) {
double r931260 = 4.0;
double r931261 = x;
double r931262 = y;
double r931263 = r931261 - r931262;
double r931264 = z;
double r931265 = 0.5;
double r931266 = r931264 * r931265;
double r931267 = r931263 - r931266;
double r931268 = r931260 * r931267;
double r931269 = r931268 / r931264;
return r931269;
}
double f(double x, double y, double z) {
double r931270 = x;
double r931271 = y;
double r931272 = r931270 - r931271;
double r931273 = z;
double r931274 = r931272 / r931273;
double r931275 = 0.5;
double r931276 = r931274 - r931275;
double r931277 = 4.0;
double r931278 = r931276 * r931277;
return r931278;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))