\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60}{\frac{z - t}{x - y}}\right)double f(double x, double y, double z, double t, double a) {
double r921511 = 60.0;
double r921512 = x;
double r921513 = y;
double r921514 = r921512 - r921513;
double r921515 = r921511 * r921514;
double r921516 = z;
double r921517 = t;
double r921518 = r921516 - r921517;
double r921519 = r921515 / r921518;
double r921520 = a;
double r921521 = 120.0;
double r921522 = r921520 * r921521;
double r921523 = r921519 + r921522;
return r921523;
}
double f(double x, double y, double z, double t, double a) {
double r921524 = 120.0;
double r921525 = a;
double r921526 = 60.0;
double r921527 = z;
double r921528 = t;
double r921529 = r921527 - r921528;
double r921530 = x;
double r921531 = y;
double r921532 = r921530 - r921531;
double r921533 = r921529 / r921532;
double r921534 = r921526 / r921533;
double r921535 = fma(r921524, r921525, r921534);
return r921535;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied associate-/l*0.1
Final simplification0.1
herbie shell --seed 2020047 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))